Broad range of games I've worked on.
(Art Director/Production Design/ Production Manager/ Outsource Manager)
(Art Director/Production Design/ Production Manager/ Outsource Manager))
(Art Director/ Production Designer/ Production Manager/ )
(Senior Lead Artist/ Art Production Manager/Game Design [Not lead Design])
Art Director for Live Expansions/ FX/ Game Design/ Overseeing Internships/ Mentoring [Not to be confused with Tremel Issac:Art Director of original Planetside and Planetside2]
Written By Joel Sasaki, Produced, Directed and Original Art Scott McDaniel
(Production Design/ Environments, UI, Weapons, Armor, Spells, FX, lighting, etc.)
(Production Design/ All Environments; 209 battlefields, and co-design of particle FX and weapons, Designer)
Gameplay example showing units FX and world combat.
(Character Production, Design Direction)
(Outsourced: Production Design Bible, Consultant)
A quick selection of FX for Everquest. Complete creation of all Spell FX was given five days.
Directior, Production Design, Line Production, Producer. Two weeks from concept to publish. (You blow into the iPod and the cards fly off) HINT: You can cheat by whistling, it makes it WAY easier
Producer, Line Production, Outsource Management
Producer, Design , production design, Ouuutsource Management
A fun little app, one week from conception to ship
Direction, Producer, Line Production/ Production Design
Director, production design, Background and Sprite Work
Producer, Outsource Manager
Outsource management. I came in at the very end of this project.
(World design consultant, Lighting consultant)
(Character consultant and development, Design)
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